Tuesday, 24 September 2024

Environment Design/Project 1/Project 2

Week01~WeekXX/23.09.2024~XX.XX.2024
Yap Guang You/0363730
Environment Design/Bachelor of Design(Hons)in Creative Media
Project 1&Project 2


Introduction and Content

In this project, we will develop a location based on a theme or story from a game, movie, or cartoon. The focus in to creating an immersive environment that reflects the narrative and artistic style through design and visuals. 

Submission requirement:Each progression to be drawn on 2000*3000 pixels 150dpi 1:9 ratio landscape for weekly progression. At least 70% completion that visually communicates and appeals to target audiences.

Content

  • Project 01

  • Project 02


  • Project 1

    Inspirations and Idea Development

    In this phrase we need to find a game or movie that are 2.5D or 3D as our based theme and story, some suggestion was given such as Black Myth:Wukong and Diablo.Then we need to prepare a mood board contain our inspiration and idea with some sketch of our idea. So I list out a few choices that I will interested and trying to find out more options.

    I study around and list out the finalize of my selections, which is Okami HD, Nier: Automata, and Perosona 5. I create a mood board for exploring possible idea and breaking out the artstyle for these game.

    Mood board_Art style Breakdown

    Directions and Sketches

    After proceeding the mood board, I decided to work with the game Okami HD. Because of the unique art style, inspired by traditional Japanese ink wash painting and folklore and visuals. After playing it during my semester break, I was captivated by its blend of mythology and visuals. I hope in this project I can have a chance to explore and integrate Eastern cultural elements into my environment design, inspired by the game's aesthetic. 

    My first idea inspired by the Chinese myth 西游记 (Journey to the west). I plan to create an undersea palaces just like the 东海龙宫(Dragon Palace of the East Sea) in the story, blending elements from both Chinese and Japanese cultures, as both feature dragons in their mythology and traditions. I decided to apply the CEL shading technique in my artworks, to achieve a stylized look or the environment.

    To begin, I conducted research and created a sketch to establish the fundamental perspective, composition, and basic structure. However, I notice that my chosen camera angle feels too distant, making it difficult to showcase the environment and the intricate details of the palace. I plan to consult with Mr. Kannan next week to get advice on refining the camera perspective.

    Sketch_Undersea Palace_01

    Feedback: Reflect on the purpose of the artwork to guide the design direction. Create rough sketches to visualize key features and draw a map of the environment to understand the structure's placement. Advice given by Mr. Kannan. 

    I explore few some details idea of my structure, and the some other idea, to find out the possibility of this project.

    Sketch_Combination_01
    Sketch_Combination_02
    Feedback: Having structure details is the a good start, but come out with the perspective and composition blocking first. Some method have been given for how we make our progression, such as perspective drawing practice and structure drawing practice. Having a main structure first then expand it, this was recommended. Advice given by Mr.Kannan
    Structure Sketch_01
    Structure Sketch_02
    Structure Sketch_03

    Next I work on the sturcture sketches to having a more detail image of my concept. Then comeout with the compostition and color study, change the sturcture a bit based on the feedback.

    Composition 1
    Composition 2
    Composition 3
    Composition 4
    Color study

    I come out with a few composition and color study, but the it not really stand out the theme,so I decided to remove the surrounding structure and focus on the main structure, I decided to add a dock and a status besided, to make the main stucture more look like a main structure.

    Refined Composition

Project 2

For Saving time, I start my project 2 while project 1 was running, first I do some reseach, so I decided to create something like battle arena, the so I sketch out the rough layout of the interior and do the maping.

Rough layout__Interior
Hero item Breaksdown

My concept is like creating a praying room, the player can interact with the hero item and fight with it.

Composition ideas layout
Composition 1
Composition 2
Composition 3

I started with making out the composition.

Rough attemtp
Item Breaksdown

Then I do a rough item breakdsdown and environment study with composition 3.

Rough attemtp 2

Then basded on the environment study, I make some adjustment on it, adding banner to increase the mytyrious vibe, but based on the feedback, showing out the hero item will be better.

Rough attempt 3

Continue working on the final layout, zooming in the image or increase the size of hero item might be better, so I work on it, and add some more details. And also working on the item breaksdown, I decided to use the eastern asia style pillar and structure in the interior design to represent the theme.

Final Layout
Pillar design_Breaksdown
Table design_Breaksdown
Top pillar design_Breaksdown

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