Tuesday, 13 August 2024

Anatomy and Character Sculpture

Week01-Week14/25.04.2024-06.08.2024
Yap Guang You/0363730
Anatomy and Character Sculpture/Bachelor of Design(Hons) in Creative Media


Instructions

Module Information Booklet

Content

  1. Fundamental of Anatomy
  2. 3D Character Sculpture
     

Fundamental of Anatomy

We learn about basic of anatomy, we studies about some major muscles and how they works in different situation, we also learn about the movement of different section of our bodies. We make some basic practice to increase our understanding to anatomy, including muscles study and posture learning. For the muscles study, finding real life references is a good way to study, cause it can show that the most nature condition of the muscle, and find some diagrams can help us to increase about how does the muscle connect and distribute, I try to find different angle of those references to see how does the muscle works in different movement. For the posture study, a shirtless real life model can help a lots for our study, it shows the most direct and nature muscles movement for the body. Then using the technique of blocking can help to understand and layout the proportions and movement.

Fundamental of Anatomy

3D Character Sculpture

Next section, we need to design our own character and turn it into a 3D sculpture with a proper proportion and muscle texture, we are using Zbrush for the following progression.

Idea Produce

My idea is to create a character with a long weapon, so I decided to create a katana user with a curly hair style and darker skin tone, which is inspire by Zoro from One Piece and famous football star Kylian Mbappe.  Then I started with some research for the references and make a rough sketch about the idea and block the proportions in Zbrush.


Character idea and Block out



Muscle details and Hairstyle

Then I move on to the hairstyle and muscle details sections, using masking tools helps a lot during my progression, I find some reference about athletics muscle cause I think a body builder muscle form might not fit my idea(I think it will be too big). I use standard brush and clay buildup brush and also the noise brush to make my hair style and muscle structure.

Hairstyles and Muscles detailing


Clothing and Coloring 

Then I move the next section which is clothing, I use masking tools and extract the subtools to done the block out of the clothing then I use clay buildup brush to make the details of the clothes. For the coloring I use the basic paint brush to finish it. After I done the base color, I make the shadow and lighting for the submission.

Clothing and Coloring(With details and lighting)


Submission

After making some minor adjustment I make the submission. It's important that making backup and finding references so you can make sure the progress are on the right track. If next I have to make somethings similar, I will trying to make the things easier, such as decrease the numbers of the subtools, too much of subtools might make a confuse. Familiar with the short cut key also helps a lots during my progress. But I still make some mistake in this project, I didn't posture my character before I make the clothing and coloring, it turn out that I can't make a logical posture without distorting my object cause it already merge, next time it will be better to make the coloring and clothing after the posture, and need to think before I merge the subtools together. A higher dynamesh can let the coloring and detailing works become more easy.

Submission_3D Character Sculpture

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